NPC RESISTANCES: Guristas: Kinetic (45%) Serpentis: Kinetic (45%) Blood Raider: EM (45%) Sansha's Nation: EM (43%) Th 53% Angel Cartel: Explosive (45%) EoM: Kinetic (40%) Rogue Drones: EM (40%) Mercenary: Thermal (35%) The Seven: Thermal (30%) Mordu Legion: Thermal (45%) - Kinetic (45%) Class 1 = Hideaway or Drone Cluster (easiest) Class 2 = Burrow or Drone Collection Class 3 = Refuge or Drone Assembly Class 4 = Den or Drone Gathering Class 5 = Yard or Drone Surveillance Class 6 = Rally Point or Drone Menagerie Class 7 = Port or Drone Herd Class 8 = Hub or Drone Squad Class 9 = Haven or Drone Patrol Class 10 = Sanctum or Drone Horde (hardest)
Hidden +1 > Forsaken +2 > Forlorn +3
Rules of engagement: 1. If it moves, shoot it. 2. If it doesn't move, poke it with your turret and then shoot it. 3. When in doubt -- Shoot It.!! 4. Overkill works. 5. Just because it breathes doesn't mean it should. 6. If all is going well its a ambush. 7. If it's not moving shoot it anyway, it might move later 8. If it starts moving, Jam it, shoot it and call for back-up. 9. If all else fails - get revenge There is no "overkill". There is only a disproportionate appliance of force.
**MINADO En el \xe1rea highsec los valores son (de m\xe1s alto @ m\xe1s bajo):
Anomal\xedas aleatorias : Jaspeto, Hedbergita, Hemorfita, Kernita, Omber Amarr - Kernite, Pyroxeres, Scordite, Veldspar Caldari - Plagioclasa, Pirroxeres, Escorita, Veldspar Gallente - Omber, Plagioclase, Scordite, Veldspar Minmatar - Omber, Plagioclase, Scordite, Veldspar Nota: El mineral comprimido generalmente vale m\xe1s que venderlo en forma cruda. Para comprimir el mineral, encuentre una Estructura disponible con las Plantas.