● Leads to Class 1,2,3 - lead into unknown parts of space. Class 4,5,- - lead into dangerous unknown parts of space. Class 6,-,- - lead into deadly unknown parts of space.
● Times: "On the verge" Minutes "Reaching the End" 4 Hours "beginning to decay" 4-24 hours "Not yet begun" 24+ hours
DAMAGE THEY DO Angel Cartel - Kinetic, EM, Thermal & Explosive Blood - EM & Thermal Drones - Kinetic, EM, Thermal & Explosive EOM - Thermal & Kinetic Guristas - Kinetic & Thermal Mercenary - Kinetic, EM, Thermal & Explosive Mordus - Kinetic & Thermal Sansha - EM & Thermal Serpentis - Kinetic & Thermal ------------------------------------ DAMAGE YOU WANT TO DO Minmatar Fleet - Thermal / Explosive Amarr Navy - EM / Thermal Caldari Navy - Kinetic / Thermal Gallente - Kinetic / Thermal Mercenary - EM / Thermal / Kinetic Mordu's Legion - Kin/Thermal Drones - EM / Thermal Khanid - EM / Thermal Thukker - Explosive Best Damage to NPCs Guristas - Kinetic Serpentis - Thermal Mordus - Thermal
Dashboard
Stats
Kills322
Losses33
Efficiency91%
ISK Destroyed78.10b
ISK Lost6.58b
ISK Efficiency92%
Solo Kills40
Solo Losses8
NPC Losses0
Blob Factor5.99
Active TimezoneUSTZ
Final Blows107
Points1,425
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (322 kills)
Solo 11% Small 48% Mid 38% Fleet 3%
Avg Fleet: 6 Logi Pilot Cyno Alt (1 deaths) Bait (5x)