Damage type to protect against: Angels - Explosive 62%/Kinetic 22% Amarr Navy - EM /Thermal (about equally) Blood Raiders - EM 50%/Thermal 48% Drones - Exp/Kin with some EM (queens and rulers) Caldari Navy - Thermal/Kinetic Gallente Navy - Kinetic/Thermal Guristas - Kinetic/Thermal Khanid - Thermal/EM (other damage types often mixed in) Mercenary - EM/Thermal (Kinetic missiles) Minimitar -Explosive/thermal/Kinetic/Em Mordus - Kinetic/Thermal Odamian - Kinetic/Thermal Rogue Pirate - all damage types, no clear focus Sansha - EM/Thermal Serpentis - Thermal/Kinetic Seven- Thermal/kinetix/Exp/Em Thukkers- Explosive/kinetic/explosive
"eather Type Penalty Type (strength defined by level above) Bonus Provided Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%) Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%) Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%) Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)
Dashboard
Stats
Kills158
Losses8
Efficiency95%
ISK Destroyed64.90b
ISK Lost1.43b
ISK Efficiency98%
Solo Kills3
Solo Losses5
NPC Losses1
Blob Factor65.35
Active TimezoneEUTZ
Final Blows15
Points158
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleBlob (158 kills)
Solo 1% Small 16% Mid 19% Fleet 29% Blob 34%
Avg Fleet: 65.4 Logi Pilot Bait (2x) Awox: 5 kills